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Mouse Mat : CLIMBING THE POLE / FAIR
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CLIMBING THE POLE / FAIR
Climbing the pole. This game originated from an idea by M. Franck, a doctor who decided that humans should re-learn such skills previously used to climb trees & forage for food
Mary Evans Picture Library makes available wonderful images created for people to enjoy over the centuries
Media ID 20153497
© Bubblepunk
Climb Climbing Decided Doctor Fairs Forage Franck Humans Idea Learn Originated Pole Previously Sideshows Skills
Mouse Pad
Standard Size Mouse Pad 7.75" x 9..25". High density Neoprene w linen surface. Easy to clean, stain resistant finish. Rounded corners.
Archive quality photographic print in a durable wipe clean mouse mat with non slip backing. Works with all computer mice
Estimated Image Size (if not cropped) is 17.3cm x 23.7cm (6.8" x 9.3")
Estimated Product Size is 20.2cm x 23.7cm (8" x 9.3")
These are individually made so all sizes are approximate
Artwork printed orientated as per the preview above, with portrait (vertical) orientation to match the source image.
EDITORS COMMENTS
Climbing the Pole" is an intriguing and thrilling fairground game that harks back to a simpler time when survival skills were a necessity. The origins of this attraction can be traced back to the innovative mind of Dr. M. Franck, a visionary doctor who believed that re-learning such abilities was essential for human development. In this vintage photograph, we witness the raw excitement and determination etched on the face of a brave contestant as he attempts to scale the towering pole. The game, which gained popularity in fairs and sideshows, required participants to climb as high as they could on a greased pole, their only aid being a small wooden stool at the base. The challenge was not only to reach the top but also to retrieve a prize, usually a bell, which hung at the summit. The game of "Climbing the Pole" was an instant hit, drawing crowds of onlookers who cheered and encouraged the contestants. It was a test of strength, agility, and courage, and the thrill of victory was a sweet reward for those who managed to reach the top. The game not only provided entertainment but also served as a reminder of the importance of physical prowess and the connection between man and nature. Dr. Franck's idea, born out of a desire to reintroduce essential skills to society, became a beloved part of fairground culture. The game's enduring popularity is a testament to the human spirit's innate desire for challenge and adventure, and the joy of overcoming obstacles, no matter how high they may seem.
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